Saturday, May 14, 2011

gamer tag for 360

BIXIMUS

Final project





well, for my original final project, I had created a sword. I have no pictures, and nothing to show for it, because it was on a usb that I allowed a friend to borrow.  Anyway, here is what I was able to whip up this morning, all things considered, I'm actually pretty happy with the way that things turned out.  booleans, ripples, extrusions, bevels, sub object mapping, bending and my good friend Mental Ray.  I had enough time to do a realistic version if you go all the way to the bottom!!!!!!!!!!

hand


well, made a hand, then lent out my usb to a friend so they could read my game design doc...they left town.  this is a sub par 30 min version.  I had no choice but to rush is the hand, because my final project was also on the usb.

Saturday, April 16, 2011

Group Project (Laser Cannon Feature)







I used the mental ray texturing again.  I will change this once we are putting everything together.  I was doing great on my poly count until I mesh smoothed the rotating base. about 2600 polygons. helix also had quite a few polygons.

Saturday, April 9, 2011

lantern (group)







well, I went a little nuts on the lantern.  not to say that it's all that good, but it is way too high poly.  I revamped it and made one with MUCH lower poly count and a futuristic sorta vibe.  Lots of arrays went into the high poly.

Sunday, April 3, 2011

Boolean, Terrain, Scatter



I made the 500! asteroids far too high polygon.  There is actually a glass shell around the planet that you can't really see. The background did have 1000 separate scattered orbs as stars, but I changed it out for a bitmap.

Saturday, March 26, 2011

griffith

http://www.griffithobservatory.org/pdf/GOMapBW8_5X11.pdf