Saturday, May 14, 2011

gamer tag for 360

BIXIMUS

Final project





well, for my original final project, I had created a sword. I have no pictures, and nothing to show for it, because it was on a usb that I allowed a friend to borrow.  Anyway, here is what I was able to whip up this morning, all things considered, I'm actually pretty happy with the way that things turned out.  booleans, ripples, extrusions, bevels, sub object mapping, bending and my good friend Mental Ray.  I had enough time to do a realistic version if you go all the way to the bottom!!!!!!!!!!

hand


well, made a hand, then lent out my usb to a friend so they could read my game design doc...they left town.  this is a sub par 30 min version.  I had no choice but to rush is the hand, because my final project was also on the usb.

Saturday, April 16, 2011

Group Project (Laser Cannon Feature)







I used the mental ray texturing again.  I will change this once we are putting everything together.  I was doing great on my poly count until I mesh smoothed the rotating base. about 2600 polygons. helix also had quite a few polygons.

Saturday, April 9, 2011

lantern (group)







well, I went a little nuts on the lantern.  not to say that it's all that good, but it is way too high poly.  I revamped it and made one with MUCH lower poly count and a futuristic sorta vibe.  Lots of arrays went into the high poly.

Sunday, April 3, 2011

Boolean, Terrain, Scatter



I made the 500! asteroids far too high polygon.  There is actually a glass shell around the planet that you can't really see. The background did have 1000 separate scattered orbs as stars, but I changed it out for a bitmap.

Saturday, March 26, 2011

griffith

http://www.griffithobservatory.org/pdf/GOMapBW8_5X11.pdf

Saturday, March 12, 2011

Lathe and Loft

It was supposed to be an axe, but for some reason I was having trouble mapping the blade. Lathe = handle, point on top, and the golden stand.  Loft =The hand wrap (helix, rectangle), the pick(star), and the hammer head(circle, square).  attempted three point lighting. had to close the hammer a bit, you can see the issue in the third picture down.  Haven't slept since I got off work at 3 am...it was fun though.

Saturday, March 5, 2011

Ammo lighting





I am not proud of these, I am going to need a little more time to tinker around with this system. I will probably repost improvements in the future, it is supposed to be sunset.

Saturday, February 19, 2011

Ammo room






I envisioned a room(tried to anyway) owned by some heavy metal fanatic.  He fears that soul and balls of music are being ripped away about teeny bopper Justin Bieber.  The map is of his hometown, and everything else is more or less related to the band Motorhead.

Thursday, February 10, 2011

Logo



I thought I would do something fun yet a touch retro lacking any level of class...the idea behind an old bowling alley.  I hope I captured the tackiness.
-Bix

Thursday, February 3, 2011

Robot




I thought that the hardest part of 3d modeling was going to be the artistic aspect, I was wrong.  I'm trying to understand the user interface but making less than enviable progression.  Anyway, this is my Robot.  What he lacks in a sharp angular body, he makes up for in plasma gun. His appearance, in my opinion, lends him to be a soldier bot for the good forces, or personal guard.  He has a touch of cute, but he means business.  I messed around with the self-lumination for the left eye and green tanks. I chose a marble background because it looked vaguely camouflage.  I made his body a glossy metallic grey.  I hope it's up to par.
-Nathan Bixler