I used the mental ray texturing again. I will change this once we are putting everything together. I was doing great on my poly count until I mesh smoothed the rotating base. about 2600 polygons. helix also had quite a few polygons.
well, I went a little nuts on the lantern. not to say that it's all that good, but it is way too high poly. I revamped it and made one with MUCH lower poly count and a futuristic sorta vibe. Lots of arrays went into the high poly.
I made the 500! asteroids far too high polygon. There is actually a glass shell around the planet that you can't really see. The background did have 1000 separate scattered orbs as stars, but I changed it out for a bitmap.