Saturday, April 16, 2011

Group Project (Laser Cannon Feature)







I used the mental ray texturing again.  I will change this once we are putting everything together.  I was doing great on my poly count until I mesh smoothed the rotating base. about 2600 polygons. helix also had quite a few polygons.

Saturday, April 9, 2011

lantern (group)







well, I went a little nuts on the lantern.  not to say that it's all that good, but it is way too high poly.  I revamped it and made one with MUCH lower poly count and a futuristic sorta vibe.  Lots of arrays went into the high poly.

Sunday, April 3, 2011

Boolean, Terrain, Scatter



I made the 500! asteroids far too high polygon.  There is actually a glass shell around the planet that you can't really see. The background did have 1000 separate scattered orbs as stars, but I changed it out for a bitmap.