Saturday, May 14, 2011
hand
well, made a hand, then lent out my usb to a friend so they could read my game design doc...they left town. this is a sub par 30 min version. I had no choice but to rush is the hand, because my final project was also on the usb.
Saturday, April 16, 2011
Group Project (Laser Cannon Feature)
Saturday, April 9, 2011
lantern (group)
well, I went a little nuts on the lantern. not to say that it's all that good, but it is way too high poly. I revamped it and made one with MUCH lower poly count and a futuristic sorta vibe. Lots of arrays went into the high poly.
Sunday, April 3, 2011
Boolean, Terrain, Scatter
I made the 500! asteroids far too high polygon. There is actually a glass shell around the planet that you can't really see. The background did have 1000 separate scattered orbs as stars, but I changed it out for a bitmap.
Saturday, March 26, 2011
Saturday, March 12, 2011
Lathe and Loft
It was supposed to be an axe, but for some reason I was having trouble mapping the blade. Lathe = handle, point on top, and the golden stand. Loft =The hand wrap (helix, rectangle), the pick(star), and the hammer head(circle, square). attempted three point lighting. had to close the hammer a bit, you can see the issue in the third picture down. Haven't slept since I got off work at 3 am...it was fun though.
Saturday, March 5, 2011
Ammo lighting
I am not proud of these, I am going to need a little more time to tinker around with this system. I will probably repost improvements in the future, it is supposed to be sunset.
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