Saturday, April 16, 2011

Group Project (Laser Cannon Feature)







I used the mental ray texturing again.  I will change this once we are putting everything together.  I was doing great on my poly count until I mesh smoothed the rotating base. about 2600 polygons. helix also had quite a few polygons.

Saturday, April 9, 2011

lantern (group)







well, I went a little nuts on the lantern.  not to say that it's all that good, but it is way too high poly.  I revamped it and made one with MUCH lower poly count and a futuristic sorta vibe.  Lots of arrays went into the high poly.

Sunday, April 3, 2011

Boolean, Terrain, Scatter



I made the 500! asteroids far too high polygon.  There is actually a glass shell around the planet that you can't really see. The background did have 1000 separate scattered orbs as stars, but I changed it out for a bitmap.

Saturday, March 26, 2011

griffith

http://www.griffithobservatory.org/pdf/GOMapBW8_5X11.pdf

Saturday, March 12, 2011

Lathe and Loft

It was supposed to be an axe, but for some reason I was having trouble mapping the blade. Lathe = handle, point on top, and the golden stand.  Loft =The hand wrap (helix, rectangle), the pick(star), and the hammer head(circle, square).  attempted three point lighting. had to close the hammer a bit, you can see the issue in the third picture down.  Haven't slept since I got off work at 3 am...it was fun though.

Saturday, March 5, 2011

Ammo lighting





I am not proud of these, I am going to need a little more time to tinker around with this system. I will probably repost improvements in the future, it is supposed to be sunset.

Saturday, February 19, 2011

Ammo room






I envisioned a room(tried to anyway) owned by some heavy metal fanatic.  He fears that soul and balls of music are being ripped away about teeny bopper Justin Bieber.  The map is of his hometown, and everything else is more or less related to the band Motorhead.